Abyssals - 'Horror Spider'
At the end of the project I had a version of the spider 3D printed for some of the people on the team.

At the end of the project I had a version of the spider 3D printed for some of the people on the team.

The original quick concept for the main enemy in the demo. This was done on my Surface on the commute into the office in the morning before trying to get the thing made as quickly as possible for the two week deadline!

The original quick concept for the main enemy in the demo. This was done on my Surface on the commute into the office in the morning before trying to get the thing made as quickly as possible for the two week deadline!

Abyssals - 'Horror Spider'

Created as multiplayer demo to show off the power of Improbable's SpatialOS. Abyssals allows three different types of game client to connect to the same world simultaneously whle supporting up to a thousand players. Taking a heavy artistic influence from the Dark Souls series, Abyssals is set in a dark fantasy universe in which players must work together to spread light and hold back the flood of Darkness threatening the world. Originally designed to be created by a three person team over the course of six weeks, the demo was eventually completed in just under two weeks with the help of three additional team members.

This was the main enemy in the demo, and was concepted and sculpted during my commutes into and from the office on my Surface.
There's a blog about the project here - https://improbable.io/games/blog/unity-and-spatialos-and-spiders

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